It's 10 pm. Do you know where you and your loved ones are? Here is a collection of experiences from those who live / have lived with an obsessive MMOG gamer and from those who have lived the experience of obsessive MMOG gaming.

Wednesday, November 28, 2007

MMOGs and Crime

I guess the recent news about "Baby Grace" (see and countless other articles) really was just another instigator in stirring the ever-popular topic of MMOG and really bad behaviour.

Hey, looking at this blog, you can easily blame me to be biased when it comes to crimes committed by people who play MMOGs. The truth is that I'm rather sick of all the forth and back between gamers, media and non-gamers.

Well, guess what? You're all wrong. I don't think that whether someone is on or offline committing a crime should have any bearing... it's actually more distracting talking about something that happens when you have sheep bleeping in one corner "MMO made XYZ kill ABC!" with the other sheep bleeping in the other corner "MMO doesn't kill people, people kill people!"

Why isn't ANYONE coming out and saying the only solution to this is prevention, and that in order to prevent, researchers and social scientists and law makers HAVE TO look at the behaviour and thinking of those perps. And if their life tends to be spent mostly online, well, that means that anyone should have access to all those files so this can be properly investigated, analysed AND communicated to the greater public. Virtual online worlds are perfect places to collect information, since (unlike real life), all activity, types statements and even audio can and is recorded.

As important, if there are specific behaviour patterns online can be tied to subsequent violence / misdemeanour, the same level of alerts, communications, access to authorities and support should be available online than in real life.

Just because someone lives most of their life online doesn't mean that they should be protected by the game before something bad happens in real life. Just saying.