It's 10 pm. Do you know where you and your loved ones are? Here is a collection of experiences from those who live / have lived with an obsessive MMOG gamer and from those who have lived the experience of obsessive MMOG gaming.

Saturday, October 21, 2006

You may have noticed that I have stopped posting any stories for a while. No, the stories haven't stopped, I have due to the fact that I have too many other things to do at the moment. I am hoping to be able to pick it up again some time in the future; meanwhile, if someone else would like to post any or write something, email me at

Onto something else: Two recent blog entries ...

View From the Top (October 17, 2006) - The preamble:
"The top of what you ask? The height of World of Warcraft greatness.

A few weeks ago, a good friend of mine quit playing Warcraft. He was a council member on what is now one of the oldest guilds in the world, the type of position coveted by many of the 7 million people who play the game today, but which only a few ever get.

When he quit, I asked him if he would write a guest blog post about the experience. What follows is a cautionary tale about the pull an escape from reality can have on you."

From Tom's "Practical Philosophy" (October 7, 2006) - Accompanying email extract:
"I was going to write something on MMORPGs in the past, but frankly I just ran out of steam - the whole issue is so embedded in the irrationality of an individual's decisions that it's hard to generalise and come up with common themes, other than the most obvious (and therefore least edifying) ones.

However, I have linked above to something that I vomited out after reading a slightly annoying news article. I have come to reckon that we play online games not just to have fun in being who we want, but in living in a world in which we are free to 'read' others however we will - a place where our bitterness can spill everywhere, our prejudices fly freely, and where nothing can give us food for thought if we don't interpret it as useful."