It's 10 pm. Do you know where you and your loved ones are? Here is a collection of experiences from those who live / have lived with an obsessive MMOG gamer and from those who have lived the experience of obsessive MMOG gaming.

Sunday, September 03, 2006

real-life me < online me?

I've always had a feeling that the curiousity about trying out a new identity (or identities) might be closely connected to the feeling of self-worth and ultimately, self-love. I never really theorized about this much, however, until yesterday, after watching some Internet psychologist talk about this. So - is it true, do we really create these virtual identities of ourselves because we think that our real-life manifestation is, pardon, simply too crappy?

Well, ok, so there may be a "doh" reflex coming straight out of your mouth. But really, spend some time thinking about these questions...

Given a chance to save a life, would you save that of your virtual self or your physical-world self?

If you had won the lottery (say, 21 billion jackpot), would you prefer receiving it online or in real-life? Where would you enjoy spending it the most?

In your death, would you believe a eulogy about you to be better in the real or the virtual realm?

5 Comments:

Blogger Portia said...

"To love oneself is the beginning of a lifelong romance."

-Oscar Wilde

Sep 25, 2006, 3:21:00 PM

 
Anonymous Anonymous said...

look at it from the other side... is it better to die in a game, or to die in real life? it all depends on what questions you ask...

Nov 21, 2006, 4:24:00 PM

 
Anonymous Anonymous said...

ZOMGWTF o_O
that kind of argumentation can be applied to any absorbing activity, be it cinema, literature or even sports...

used in this context is a bit silly because gaming is a form of escapism of day to day life. so is playing softball or going out to do tequilla shots with some friends.

as usually people don't take responsability for their actions. that is true speccially in america where people try to sue gaming companies as if the gaming companies were responsible for the total lack of self control certain individuals display.

as you read this i already know you won't post it but i urge you to start taking your life in your hands instead of pointing the finger to the makers of things to which you (yes, you) got addicted to.

Feb 5, 2007, 5:00:00 AM

 
Blogger J said...

See, here is the funny part: I have no problem posting your opinion but I don't agree with it because despite the fact that I took life into my own hands years ago, I'm not as convinced as you as it's always the individual only. That's too far of a black-and-white thing for me because let's face it, nothing in this world is binary (except for the computer stuff, and even that is a question).

So what's the answer? Let's focus on what we want to accomplish in our lives and help others do the realize the same. I don't believe that telling people to take responsibility for their own actions will always work. What matter is not what we tell them but what gets through to them. Trust me, the "it's their own damn responsibility" argument is something I hear most often in America - it is much easier to say it and move on, isn't it? If people want that to work, we have to start first and foremost with kids, the school system, the government. Noone wants to take responsibility, not even game makers.

Feb 5, 2007, 2:18:00 PM

 
Anonymous Anonymous said...

Hi, I find this blog really fascinating. I'm actually a journalist who's been looking around the web for this sort of thing because I'm doing a story for Details magazine about when gaming gets out of control. I'm looking for people to talk about theit experiences, getting sucked in as well as breaking out. I'm looking for stories of what can happen when things go too far - romances ruined, jobs lost, etc. Is there anyone here who'd be up for talking? Feel free to contact me at hcmogul@verizon.net

Jul 18, 2007, 9:55:00 AM

 

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